As a service to our community, the following page has been created as a repository of published academic work to begin research and or use for foundational reading.
Dungeons & Dragons--History
Appelcline, S., & Adamus, J. (2014). Designers & dragons. a history of the roleplaying game industry. Silver Springs, MD: Evil Hat Productions, LLC.
Appelcline, S. (2014). “The long shadow of D&D.” Dungeons and Dragons Website. Accessed 17 November 2017 from: dnd.wizards.com/articles/features/long-shadow-dd-0
Appelcline, S. (2013). “The (not so) secret history of D&D.” Dungeons and Dragons Website. Accessed 17 November 2017 from: dnd.wizards.com/articles/features/not-so-secret-origin-dd
Ewalt, D.M. (2013). Of dice and men: The story of Dungeons and Dragons and the people that play it. New York: Simon and Schuster.
Peterson, J. (2012). Playing at the world: A history of simulating wars, people and fantastic adventures, from chess to role-playing games. San Diego, CA: Unreason Press.
Sacco, C. A. (1999). "The ultimate interview with Gary Gygax". Accessed 18 June 2018 from: http://www.keithrobinson.me/thekyngdoms/interviews/garygygax.php
Witwer, M. (2015). Empire of imagination: Gary Gygax and the birth of Dungeons & Dragons. New York: Bloomsbury.
Eduction and Games
Fisher, E. (n.d.) "Boosting brain power: Playing a game can do all that!" The Genius of Play. Accessed 17 December 2019 from: www.thegeniusofplay.org/genius/expert-advice/articles/boosting-brain-power-playing-a-game-can-do-all-that.aspx#.XfBbrndFxIU
Hogle, J.G. (1996) "Considering games as cognitive tools: In search of effective "edutainment." University of Georgia-Department of Instructional technology.
Game Design--General
Koster, R. (2005). A theory of fun for game design. Scottsdale, AZ: Paraglyph Press.
Ludology--General
Avedon, E., & Sutton-Smith, B. (1971). The study of games. New York: J. Wiley.
Huizinga, J. (1959). Homo ludens. Boston: Beacon Press.
Koster, R. (2005). A theory of fun for game design. Scottsdale, AZ: Paraglyph Press.
Peterson, J. (2012). Playing at the world: A history of simulating wars, people and fantastic adventures, from chess to role-playing games. San Diego, CA: Unreason Press.
Ludology--Anthropology
Pezzati, A. (2016). Stewart Culin and the Study of Games. Expedition,58(1), 44.
Ludology--Sociology
Fine G. A. (1983). Shared fantasy. Chicago: University of Chicago Press.
Problem Solving
Polya, G. (1945). How to solve it: A new aspect of mathematical method (2nd ed). Princeton, NJ: Princeton University Press.
RPG's--General
Holmes, J.E. (1981). Fantasy role playing games: Dungeons, dragons and adventures in fantasy gaming. London: Arms and Armor Press.
Lortz, S. L. (1979). My life and RPGs. Different Worlds 1: 26-27.
Lortz, S. L. (1979). Role-playing. Different Worlds 1: 36-41
RPG's--Culture
Byers, Andrew, & Crocco, Francesco. (2016). The Role-Playing Society: Essays on the Cultural Influence of RPGs. Jefferson, NC: McFarland.
Williams, J., Hendricks, S., & Winkler, W. (2006). Gaming as culture : Essays on reality, identity and experience in fantasy games. Jefferson, N.C.: McFarland.
Svitavsky, William L. (2001). "Geek culture: An annotated interdisciplinary bibliography." Retrieved from: http://web.archive.org/web/20040102225421/http://www.reconstruction.ws/011/GeekCulture.htm
RPG's--Literature
Budra, P. (2012). Roll a D20 and the author dies. From text to txting: New media in the classroom (pp. 1-14) Retrieved from www.scopus.com
Gee, J. P. (2012). Situated language and learning: A critique of traditional schooling. Routledge. Available at: http://networkedlearningcollaborative.com/wp-content/uploads/2015/07/james-paul-gee-situated-language-and-learning-a-critique-of-traditional-schooling-2004.pdf
Gee, J. P. (2005b). Semiotic social spaces and affinity spaces: From The Age of Mythology to today’s schools. In D. Barton & K. Tusting (Eds.), Beyond communities of practice: Language, power, and social context (pp. 214–232). New York: Cambridge University Press. Available at: http://www.bendevane.com/RDC2012/wp-content/uploads/2012/08/Gee-Social-Semiotic-Spaces.pdf
RPG's--Performing Art
Mackay, D. (2001). The fantasy role-playing game: A new performing art. Jefferson, NC: McFarland & Company.
RPG's--Psychology
Holmes, J. E. (1980). Confessions of a dungeon master. Psychology Today (Nov.) pp 84-94.
"Psychological studies on role-playing games." Retrieved from: http://darkshire.net/jhkim/rpg/whatis/psychology.html
Video Games--Literacy
Beavis, C. (2018). Living in a digital world: Literacy, learning and videogames. In Peggy Albers, (Ed.). Global Conversations in Literacy Research: Critical and Digital Literacies. pp. 144-154. Routledge.
Accompanying Youtube video: https://www.youtube.com/watch?v=j1yBo6h1_GI
Wargames--History
Burenheide, B. J. (2007). Using wargames in the classroom. Teaching History: A Journal of Methods,
32(1), 18-26.
Featherstone, D. F. (1969) Advanced wargames. London: Stanley Paul
Wessencraft, C.F. (1974). Practical wargaming. New York: Hippocrene Books.
Young, P., & Lawford, J. P. (1967) Charge! How to play war games. London: Morgan-Grampian.
Dungeons & Dragons--History
Appelcline, S., & Adamus, J. (2014). Designers & dragons. a history of the roleplaying game industry. Silver Springs, MD: Evil Hat Productions, LLC.
Appelcline, S. (2014). “The long shadow of D&D.” Dungeons and Dragons Website. Accessed 17 November 2017 from: dnd.wizards.com/articles/features/long-shadow-dd-0
Appelcline, S. (2013). “The (not so) secret history of D&D.” Dungeons and Dragons Website. Accessed 17 November 2017 from: dnd.wizards.com/articles/features/not-so-secret-origin-dd
Ewalt, D.M. (2013). Of dice and men: The story of Dungeons and Dragons and the people that play it. New York: Simon and Schuster.
Peterson, J. (2012). Playing at the world: A history of simulating wars, people and fantastic adventures, from chess to role-playing games. San Diego, CA: Unreason Press.
Sacco, C. A. (1999). "The ultimate interview with Gary Gygax". Accessed 18 June 2018 from: http://www.keithrobinson.me/thekyngdoms/interviews/garygygax.php
Witwer, M. (2015). Empire of imagination: Gary Gygax and the birth of Dungeons & Dragons. New York: Bloomsbury.
Eduction and Games
Fisher, E. (n.d.) "Boosting brain power: Playing a game can do all that!" The Genius of Play. Accessed 17 December 2019 from: www.thegeniusofplay.org/genius/expert-advice/articles/boosting-brain-power-playing-a-game-can-do-all-that.aspx#.XfBbrndFxIU
Hogle, J.G. (1996) "Considering games as cognitive tools: In search of effective "edutainment." University of Georgia-Department of Instructional technology.
Game Design--General
Koster, R. (2005). A theory of fun for game design. Scottsdale, AZ: Paraglyph Press.
Ludology--General
Avedon, E., & Sutton-Smith, B. (1971). The study of games. New York: J. Wiley.
Huizinga, J. (1959). Homo ludens. Boston: Beacon Press.
Koster, R. (2005). A theory of fun for game design. Scottsdale, AZ: Paraglyph Press.
Peterson, J. (2012). Playing at the world: A history of simulating wars, people and fantastic adventures, from chess to role-playing games. San Diego, CA: Unreason Press.
Ludology--Anthropology
Pezzati, A. (2016). Stewart Culin and the Study of Games. Expedition,58(1), 44.
Ludology--Sociology
Fine G. A. (1983). Shared fantasy. Chicago: University of Chicago Press.
Problem Solving
Polya, G. (1945). How to solve it: A new aspect of mathematical method (2nd ed). Princeton, NJ: Princeton University Press.
RPG's--General
Holmes, J.E. (1981). Fantasy role playing games: Dungeons, dragons and adventures in fantasy gaming. London: Arms and Armor Press.
Lortz, S. L. (1979). My life and RPGs. Different Worlds 1: 26-27.
Lortz, S. L. (1979). Role-playing. Different Worlds 1: 36-41
RPG's--Culture
Byers, Andrew, & Crocco, Francesco. (2016). The Role-Playing Society: Essays on the Cultural Influence of RPGs. Jefferson, NC: McFarland.
Williams, J., Hendricks, S., & Winkler, W. (2006). Gaming as culture : Essays on reality, identity and experience in fantasy games. Jefferson, N.C.: McFarland.
Svitavsky, William L. (2001). "Geek culture: An annotated interdisciplinary bibliography." Retrieved from: http://web.archive.org/web/20040102225421/http://www.reconstruction.ws/011/GeekCulture.htm
RPG's--Literature
Budra, P. (2012). Roll a D20 and the author dies. From text to txting: New media in the classroom (pp. 1-14) Retrieved from www.scopus.com
Gee, J. P. (2012). Situated language and learning: A critique of traditional schooling. Routledge. Available at: http://networkedlearningcollaborative.com/wp-content/uploads/2015/07/james-paul-gee-situated-language-and-learning-a-critique-of-traditional-schooling-2004.pdf
Gee, J. P. (2005b). Semiotic social spaces and affinity spaces: From The Age of Mythology to today’s schools. In D. Barton & K. Tusting (Eds.), Beyond communities of practice: Language, power, and social context (pp. 214–232). New York: Cambridge University Press. Available at: http://www.bendevane.com/RDC2012/wp-content/uploads/2012/08/Gee-Social-Semiotic-Spaces.pdf
RPG's--Performing Art
Mackay, D. (2001). The fantasy role-playing game: A new performing art. Jefferson, NC: McFarland & Company.
RPG's--Psychology
Holmes, J. E. (1980). Confessions of a dungeon master. Psychology Today (Nov.) pp 84-94.
"Psychological studies on role-playing games." Retrieved from: http://darkshire.net/jhkim/rpg/whatis/psychology.html
Video Games--Literacy
Beavis, C. (2018). Living in a digital world: Literacy, learning and videogames. In Peggy Albers, (Ed.). Global Conversations in Literacy Research: Critical and Digital Literacies. pp. 144-154. Routledge.
Accompanying Youtube video: https://www.youtube.com/watch?v=j1yBo6h1_GI
Wargames--History
Burenheide, B. J. (2007). Using wargames in the classroom. Teaching History: A Journal of Methods,
32(1), 18-26.
Featherstone, D. F. (1969) Advanced wargames. London: Stanley Paul
Wessencraft, C.F. (1974). Practical wargaming. New York: Hippocrene Books.
Young, P., & Lawford, J. P. (1967) Charge! How to play war games. London: Morgan-Grampian.