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A Bibliography to Begin Research on D&D & RPG's

As a service to our community, the following page has been created as a repository of published academic work to begin research and or use for foundational reading.

​Dungeons & Dragons--History
Appelcline, S., & Adamus, J. (2014). Designers & dragons. a history of the roleplaying game industry. Silver Springs, MD: Evil Hat Productions, LLC.

Appelcline, S.  (2014).  “The long shadow of D&D.”  Dungeons and Dragons Website.  Accessed 17 November 2017 from: dnd.wizards.com/articles/features/long-shadow-dd-0
 
Appelcline, S.  (2013).  “The (not so) secret history of D&D.”  Dungeons and Dragons Website.  Accessed 17 November 2017 from: dnd.wizards.com/articles/features/not-so-secret-origin-dd
 
Ewalt, D.M. (2013).  Of dice and men:  The story of Dungeons and Dragons and the people that play it.  New York:  Simon and Schuster.  

Peterson, J. (2012). Playing at the world: A history of simulating wars, people and fantastic adventures, from chess to role-playing games. San Diego, CA: Unreason Press.

Sacco, C. A.  (1999).  "The ultimate interview with Gary Gygax".  Accessed 18 June 2018 from:  http://www.keithrobinson.me/thekyngdoms/interviews/garygygax.php
​
Witwer, M.  (2015).  Empire of imagination:   Gary Gygax and the birth of Dungeons & Dragons.  New York:  Bloomsbury.

Eduction and Games

Fisher, E. (n.d.)  "Boosting brain power: Playing a game can do all that!"  The Genius of Play.   Accessed 17 December 2019 from:  www.thegeniusofplay.org/genius/expert-advice/articles/boosting-brain-power-playing-a-game-can-do-all-that.aspx#.XfBbrndFxIU

Hogle, J.G. (1996)  "Considering games as cognitive tools:  In search of effective "edutainment."  University of Georgia-Department of Instructional technology.  

Game Design--General
Koster, R.  (2005).  A theory of fun for game design.  Scottsdale, AZ:  Paraglyph Press.

Ludology--General
Avedon, E., & Sutton-Smith, B. (1971). The study of games. New York: J. Wiley.

Huizinga, J.  (1959).  Homo ludens.  Boston:  Beacon Press.

​
Koster, R.  (2005).  A theory of fun for game design.  Scottsdale, AZ:  Paraglyph Press.

Peterson, J. (2012). Playing at the world: A history of simulating wars, people and fantastic adventures, from chess to role-playing games. San Diego, CA: Unreason Press.
​

Ludology--Anthropology
Pezzati, A. (2016). Stewart Culin and the Study of Games. Expedition,58(1), 44.

Ludology--Sociology
Fine G. A.  (1983).  Shared fantasy.  Chicago:  University of Chicago Press.


Problem Solving
Polya, G.  (1945).  How to solve it:  A new aspect of mathematical method (2nd ed).  Princeton, NJ:  Princeton University Press.

RPG's--General
Holmes, J.E. (1981).  Fantasy role playing games:  Dungeons, dragons and adventures in fantasy gaming.  London:  Arms and Armor Press. 

Lortz, S. L.  (1979).  My life and RPGs.  Different Worlds 1:  26-27.

Lortz, S. L.  (1979).  Role-playing.  ​Different Worlds 1: 36-41  

RPG's--Culture
Byers, Andrew, & Crocco, Francesco. (2016). The Role-Playing Society: Essays on the Cultural Influence of RPGs. Jefferson, NC: McFarland.

Williams, J., Hendricks, S., & Winkler, W. (2006). 
Gaming as culture : Essays on reality, identity and experience in fantasy games. Jefferson, N.C.: McFarland.

Svitavsky, William L.  (2001).  "Geek culture:   An annotated interdisciplinary bibliography."  Retrieved from:  http://web.archive.org/web/20040102225421/http://www.reconstruction.ws/011/GeekCulture.htm

RPG's--Literature
Budra, P. (2012). Roll a D20 and the author dies. From text to txting: New media in the classroom (pp. 1-14) Retrieved from www.scopus.com

Gee, J. P. (2012). Situated language and learning: A critique of traditional schooling. Routledge. Available at: http://networkedlearningcollaborative.com/wp-content/uploads/2015/07/james-paul-gee-situated-language-and-learning-a-critique-of-traditional-schooling-2004.pdf

Gee, J. P. (2005b). Semiotic social spaces and affinity spaces: From The Age of Mythology to today’s schools. In D. Barton & K. Tusting (Eds.), Beyond communities of practice: Language, power, and social context (pp. 214–232). New York: Cambridge University Press. Available at: http://www.bendevane.com/RDC2012/wp-content/uploads/2012/08/Gee-Social-Semiotic-Spaces.pdf

RPG's--Performing Art
Mackay, D. (2001). The fantasy role-playing game: A new performing art.  Jefferson, NC:  McFarland & Company.

RPG's--Psychology
Holmes, J. E.  (1980).  Confessions of a dungeon master.  ​Psychology Today (Nov.) pp 84-94.

"Psychological studies on role-playing games."  Retrieved from:  
http://darkshire.net/jhkim/rpg/whatis/psychology.html
​

Video Games--Literacy
Beavis, C. (2018). Living in a digital world: Literacy, learning and videogames. In
 Peggy Albers, (Ed.). Global Conversations in Literacy Research: Critical and Digital Literacies. pp. 144-154. Routledge.
Accompanying Youtube video:  
https://www.youtube.com/watch?v=j1yBo6h1_GI 

Wargames--History

Burenheide, B. J. (2007).  Using wargames in the classroom.  Teaching History:  A  Journal of Methods, 
32(1), 18-26. 

Featherstone, D. F.  (1969)  Advanced wargames.  London:  Stanley Paul

Wessencraft, C.F. (1974).  Practical wargaming.  New York:  Hippocrene Books.

​Young, P., & Lawford, J. P.  (1967)  Charge!  How to play war games.  London:  Morgan-Grampian.
​

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  • Home
  • What is D&D?
  • About PhD&D
  • Our Podcasts
  • PhD&D Journal
  • Bibliography
  • Glossary
  • Quotes
  • Podcasts We Like
  • Contact
  • The Scholar Adventurer
  • PhD&D--The Adventure